

i have not yet tried the multiplayer game play and thus have not commented on it. it is possibly why in single player mode, you are allowed to restart the game at any point and retain all levels, attributes and recipes. that said, the time limit feature may in some instances promote multiple playthroughs (of certain chapters if not the game). the big disappointment was that the developers did not add in a feature to toggle the 'time-limit' game play (as they hinted that they might). for some like me who like to spend excessive time exploring the game world and just indulge in mindless ganking, it does take away from the enjoyment somewhat. while it adds a certain measure of immersion to the game (as some events are obviously of the 'time is of the essence' variety), it also detracts from the whole open-world exploration concept (which DR3 achieves a bit better than DR2). for those who didnt play DR2, this means that you have a set amount of (in game) time to complete the game. the 'time-limit' feature of game play which received such mixed reviews in DR2 is also back. game-wise, DR3, is fun and incorporates many RPG-elements incorporated into its levelling up and attributes system (although, there really isn't any need to 'focus' or make a 'build' per se as your character will eventually get enough points to max just about everything).

the game is a little bit more polished than DR2 but at the same time, unless you are running a beast of a pc, expect frame-rate and v-sync issues. if you were a fan of the early games in the series, this one is more of the same: more whacky combos and ridiculous hordes to gratuitously gank. game-wise, DR3, is fun and incorporates many RPG-elements incorporated into a pretty decent game.
